The day of the tentacle free download
Now go talk to the judges and win the contest. After the triumphant contest have Laverne go outside to the fence. Have Bernard flush the booboo-be-gone from the office desk to Laverne.
Use the booboo-be-gone on the fence and follow the cat. Switch to Hoagie and have him go upstairs to the cat attic room. Swap the mattresses on the two beds, use the bed at the far end, pick up the mouse, and flush it to Laverne. Switch to the future and use the mouse with the cat.
Go to the kennel and give the Club Tentacle certificate to the guard. Throw the switch on the wall. Use the cat with the prisoners and you can now get to the lock and into the basement. Switch to Bf. Go to the front desk and take the flier from the rack, flush the flier to Hoagie. Go upstairs to the room with the sleeping guest, go in and close the door. Pick up the keys and go out to the parking lot. Give the keys to the masked man and go back to front desk.
Use the crowbar on the gum, and use the gym. Pick up the dime from the payphone and go back to the sleeping guest's room. Put the dimes in the fickle finger's machine and take the sweater. Use the crowbar on the candy machine and pick up the quarters. Go to Ed's room and take the hamster.
Go to the ice machine and put the hamster inside. Go down to the laundry room and put the sweater in the dryer. Use the quarters with the dryer and switch to Laverne. Go to cousin Ted's room and get the extension cable. Take the hamster from the ice machine and thaw him out in the microwave in the kitchen. Go to the laundry room, open the dryer, take the sweater and put it on the hamster. Go outside and use the extension with the chron-o-jon's power lead.
Feed the extension through the open window. Go to the basement, plug in the extension and use the hamster with the generator. When you get punched out, switch to Hoagie. Have Hoagie put the flier in the suggestion box and switch back to Laverne.
Use the vacuum on the mousehole and retrieve the hamster from the vac. Use the hamster with the generator again and Laverne will be ready to head home. After being fused together, go upstairs. When Purple zaps you, go into Dwayne's room and go through the mousehole to the Green Tentacle's room. When you return to normal size, pick up the bowling ball and go down to the basement.
Use the bowling ball on the guards and throw the sludge-o-matic switch. When Purple Tentacle confronts you, talk him into zapping Dr Fred. Sit back and watch the end sequence. Listen to this plot carefully. You will have to concentrate. Mad scientist Fred Ed Edison has a lab. He spends a lot of time in it, a-cackling and a-rubbing his hands, he has two pets, Purple Tentacle and Green Tentacle, who look, literally, like the blunt end of an octopus appendage, suckers and all.
Eds lab secretes a continuous flow of toxic waste into a nearby river, and it is here where all the trouble starts. Purple takes a dram from this eco-unfriendly sludge and -via an incredible radio-active mutation process - sprouts arms, turns evil, and becomes hell-bent on world domination. So its up to Bernard the computer geek , Hoagie the heavy metal roadie , and Laverne the neurotic medical student to stereotype their way through past, present and future to change history, rectify the damage, and boldly go where Monkey Islands I and II have pretty much been before.
You pick up the story at the point when Bernie and his pals crash Eds lab to rescue the Tentacle brothers, unbeknownst to you.
Purples gone a bit Saddam in the head. Ed decides to use the Chrono-Johns Tardis-like toilets to send this latter day Scooby-Doo gang back to yesterday to turn off the sludge-o-matic machine before the tentacle can take that fateful sip.
Unfortunately it all goes a tad wrong. Hoagie is stranded years in the past, jammed between George Washington and Thomas Jefferson with no electricity and only a repertoire of dude speak to find a way back. Lavernes stuck in a kumquat tree in the year plus shes neurotic, plus shes a token woman while Bernie stays more or less where he is being a computer geek , trying to raise two million dollars to buy a new diamond so that the time machine can be repaired. Oh, problems, problems, problems.
But there are two plus points. In between healthy quips about American culture, our hapless trio can: a flush objects back and forth through time to aid each other: and b since they are in the same location plus or minus years they can alter the past and present to change the future - or alter just the past to change the present, or, for that matter, make a subtle alteration to the present to drastically shift the future, or, indeed, send something back from the future to change the past and thereby warp the present its all very complicated.
The graphics in Day of the Tentacle can be neatly encapsulated in the word snazzy. The past, present and future zones are all depicted in a cartoony altered perspective: sort of a cross between Hanna Barbara and Salvador Dali. It works very well; all manner of sloping walls, angular circles, weird shadowing, and mind-altering colour palettes create a likely setting for the ridiculous plot. The cartoony characters, superimposed across the background, have no problem, as you might have expected, in 'going in and coming out' of the 3D screens.
Everything is rounded and polished by amusing cut scenes - time travel sequences, meanwhile scenes, and rotating news flashes on the Purple Tentacle's progress - to give an overall not-a-computer-game-more-of-an-interactive-episode-of-Scooby-Doo feel.
The bizarro look goes well with the bizarro humour, which is well Ive got a little problem with Day of the Tentacles humour. In the first place, its very studenty. And, if that process interests you, there is also a brilliant developer commentary.
Yes, the menu-based point-and-click gameplay feels dated at points, but the writing is still sharp enough to slice of a tentacle. All of which makes Day of the Tentacle Remastered a must for both adventure game and comedy enthusiasts. Have you tried Day of the Tentacle Remastered? Be the first to leave your opinion! Laws concerning the use of this software vary from country to country.
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In an effort to stop him, Dr. Fred sends three friends, Bernard, Hoagie and Laverne back in time to yesterday, in order for them to turn off the Sludge-o-matic and stop the sludge from spilling into the river, thus preventing the whole incident. Naturally, the cheap doctor uses a fake diamond over a real one in his time machine, which blows up sending Hoagie years into the past and Laverne years into the future.
Now you must bring back Hoagie and Laverne, with the help of the time machine's ability to move objects between time periods, and then stop evil Purple from taking over the world.
Day of the Tentacle is a point-and-click adventure game and a sequel to Maniac Mansion. The player controls Bernard, and later also Hoagie and Laverne, being able to switch between them at any time. By using the commands at the bottom of the screen, the character can pick up items, use them on other things, talk to people and more. Any of the three friends can also send his items across time to another friend. The game takes place in the same building, but in three different eras, and thus affecting history takes a vital part in some puzzles.
This review will probably be a biased one since I'm personally a hardcore fan of all LucasArts adventures produced in the nineties. Day of the Tentacle is simply marvelous.
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